Weekly Report #13

Team Bugbear News

All right, time for another weekly blog! This week we’ll talk about how we approach designing menus, and how complicated it can get. This is topical, as we’re currently designing brand new menus for Wreckfest, and you’ll get to see them soon enough 🙂   The first step of the process is to recall this mantra: “Form follows function.” This …

Weekly Report #11

Team Bugbear News

Hello again!   This week we’ll talk about creating cars – where do we start, where do we go from there, what to look out for, and how long it all takes? For Wreckfest, existing cars took about two months to complete – per car. Yes, it really takes that long!   It all begins by, obviously, figuring out what …

Weekly Report #10

Team Bugbear News

Hello again!   With the new physics model coming up, we want our tracks to live up to the standards that kind of detail brings. That’s why this week’s blog will be about designing race tracks – what’s our philosophy there, and our golden goals?   In general, we are not aiming for easy tracks. However, we don’t want to …

Weekly Report #9

Team Bugbear News

Hello again!   This week we’ve made some really great progress on two fronts: physics and tracks. The original plan was to write this blog about the latter, but after those really intensely focused meetings we felt that we should process it a bit and then talk about it. So, this week’s blog will be not be about tracks, nor …

Weekly Report #8

Team Bugbear News

This week’s blog opens our design philosophy and the lengths we go to so we can deliver that vision to our players. The focus is on physics, and what we’re doing with all that jazz.   As a company, Bugbear is committed to making delightful car games. Not only do we strive towards excellent entertainment factor, we want our games …

Weekly Report #6

Team Bugbear News

This week at Bugbear! *cue drum roll*   Aaaand no, the new build is not ready yet. We’re sorry that it’s taking so long, but the physics are a huge chunk of stuff you need to get just right. Once that’s done we should be able to focus on other stuff and push out new builds on a more regular …

Week #5 Update

Team Bugbear News

So! This week the Wreckfest blog is all about game design. We’ll give you a glimpse on what we’re working on, and how those processes are approached. What the game designer does is best explained in this wonderful blog post “The Door Problem” by Liz England, and we truly recommend you give it a read: click here to open the …

Week #4 Report

Team Bugbear News, Uncategorized

All righty! This is what’s bubbling under at Bugbear when the end of January comes closer.   The question you most likely want to be answered is: will the new build finally be launched this weekend?   Unfortunately no, it will not.   The decision boils down to essentially a very simple risk management choice: Going public with a build …

Week #3 Report

Team Bugbear News

Happy New Year, all y’all! So, it’s a brand new year, and we’re back from our holiday hiatus! We’re back on track (bad pun intended, hurr hurr) in creating new content in earnest, blasting full speed down the road (hurr hurr). But, despite the next major build looming just right within our grasp, we’re not there yet. We’re tuning the …

Week #50: The Holiday Update

Team Bugbear News

All righty! It’s been a while since we blogged last, and we’re sorry about the silence. But, we have indeed been quite busy developing Wreckfest to be all it can be, and we’ve made huge progress in these past months. Unfortunately, we couldn’t reach a build that would be releaseworthy before the holidays are upon us. Allow us to go …