wreckfest-update

Week #17 Report

Team Bugbear News

Hello again! This week’s blog is an unconventional one, as we’re not as much talking about what we’re up to as much as we are inviting you to be a part of our decision making process. To be more specific, we’re unsure what to do with the demolition derby aspect of the game. We feel it’s not getting the love that Wreckfest’s racing …

Week #16 Report

Team Bugbear News

Hey there!   This blog post is all about the physics update. In short, we’re still wrestling with it.   We sincerely apologize for the delay – we did correctly estimate how long it would take to make the building blocks to get the first 90% of the update ready, but those final ten percent have proven to be quite …

Week #15 Report

Team Bugbear News

Hello again!   As the launch of our newest build draws nearer (but isn’t yet here, sorry to say), one thing that has been wished of us has been a recap of what all will be in the next iteration of Wreckfest. So, this week’s blog will be a very special Cheesy Clip Show episode, meaning we’ll go over stuff …

Road Rumble, a new game mode for Wreckfest!

Team Bugbear News

And now, something completely different. Ever since we announced Wreckfest, players have wanted a game mode where they can go crazy. You asked for it, we deliver.   Bugbear proudly presents a new game mode for Wreckfest: ROAD RUMBLE a game mode of automatic weapons and boundless love, steel armor and sweet stunts!   In Road Rumble, players get to …

Weekly Report #13

Team Bugbear News

All right, time for another weekly blog! This week we’ll talk about how we approach designing menus, and how complicated it can get. This is topical, as we’re currently designing brand new menus for Wreckfest, and you’ll get to see them soon enough 🙂   The first step of the process is to recall this mantra: “Form follows function.” This …

Weekly Report #11

Team Bugbear News

Hello again!   This week we’ll talk about creating cars – where do we start, where do we go from there, what to look out for, and how long it all takes? For Wreckfest, existing cars took about two months to complete – per car. Yes, it really takes that long!   It all begins by, obviously, figuring out what …

Weekly Report #10

Team Bugbear News

Hello again!   With the new physics model coming up, we want our tracks to live up to the standards that kind of detail brings. That’s why this week’s blog will be about designing race tracks – what’s our philosophy there, and our golden goals?   In general, we are not aiming for easy tracks. However, we don’t want to …

Weekly Report #9

Team Bugbear News

Hello again!   This week we’ve made some really great progress on two fronts: physics and tracks. The original plan was to write this blog about the latter, but after those really intensely focused meetings we felt that we should process it a bit and then talk about it. So, this week’s blog will be not be about tracks, nor …

Weekly Report #8

Team Bugbear News

This week’s blog opens our design philosophy and the lengths we go to so we can deliver that vision to our players. The focus is on physics, and what we’re doing with all that jazz.   As a company, Bugbear is committed to making delightful car games. Not only do we strive towards excellent entertainment factor, we want our games …

Weekly Report #6

Team Bugbear News

This week at Bugbear! *cue drum roll*   Aaaand no, the new build is not ready yet. We’re sorry that it’s taking so long, but the physics are a huge chunk of stuff you need to get just right. Once that’s done we should be able to focus on other stuff and push out new builds on a more regular …